Source: htmlHandler.js

/**   
 * Class responsible for adding and editing html related elements.  
 * This class adds to and creates Html elements such as dropdown options for manoeuvres, the movie reel  
 * for represnting a break down of moves, and the stats bar displayed on top of the canvas.  
 * @name HtmlHandler  
 * @classHtmlHandler  
 * @constructor  
 */ 
define(['jquery'], function($) {

    /**
     * Moves the reel along by 5 places each time the animation completes 5 manoeuvres.
     * Does this by hiding the four or more previus elements with the 'hidden' class.
     * @name HtmlHandler#scrollReel
     * @function
     *
     * @param {Float} time  The current amount of distance travelled in realtion to the 
     * amount of manoeuvres
     */
    function scrollReel(time, moves){
        var set = time / 5;
        var track = parseInt(set) * 5;
        for(var b =0; b< moves; b++){
            var res = "#move_" + String(b);
            $( res ).addClass( "hidden" );
        }
        for(var i =0; i < 5; i++){
            var res = "#move_" + String(track+i);
            if (i == 0)
                $( res ).addClass("first");
            $( res ).removeClass( "hidden" );
        }
    }

    /**
     * Checks the amount of manoeuvres displayed in the reel, if there are none, then do not
     * show the toggle button, otherwise show it.
     * @name HtmlHandler#showReelToggle
     * @function
     *
     * @param {Integer} reelLength  The amount manoeuvres displayed in the reel
     */
    function showReelToggle(reelLength){
        if (reelLength > 0)
            $("#hideShow").show();
        else
            $("#hideShow").hide();
    }

    /**
     * Hides and dsplays the left arrow button for naviating the movie-reel.
     * @name HtmlHandler#toggleReelButtonLeft
     * @function
     *
     * @param {Boolean} left  Whether to show the left button or not.
     */
    function toggleReelButtonLeft(left){
        if(left)
            $('#moveReelLeft').removeClass('hidden');
        else
            $('#moveReelLeft').addClass('hidden');
    }

    /**
     * Hides and dsplays the right arrow button for naviating the movie-reel.
     * @name HtmlHandler#toggleReelButtonRight
     * @function
     *
     * @param {Boolean} right  Whether to show the right button or not.
     */
    function toggleReelButtonRight(right){
        if(right)
            $('#moveReelRight').removeClass('hidden');
        else
            $('#moveReelRight').addClass('hidden');
    }

    /**
     * Shows both arrows depending on whether there are more than 5 manoeuvres
     * thus filling up the spaces at the bottom of the canvas.
     * @name HtmlHandler#showReelBrowser
     * @function
     *
     * @param {Integer} length  The amount manoeuvres displayed in the reel
     */
    function showReelBrowser(length){
        if(length > 5)
            toggleReelButtonRight(true);
        else {
            toggleReelButtonRight(false);
            toggleReelButtonLeft(false);
        }
    }

    return {
        /**
         * Adds options to manoeuvre drop down list, each from the manoeuvre array gained from the JSON file.
         * Also appends the renderer element to the container div, which will contain the scene.
         * @name HtmlHandler#addContent
         * @function
         *
         * @param {Renderer} renderer  Renderer object where objects and effects will be added. Represents the
         * canvas on the HTML side
         */
        addContent: function(renderer, manoeuvres) {
            var dropdown = $('#dropdown');
            var m;

            for (m in manoeuvres) {
                var manoeuvre = manoeuvres[m];
                dropdown.append(
                    $('<option></option>').val(manoeuvre["olan"]).html(manoeuvre["name"])
                );
            }
            $('#container').append(renderer.domElement);
        },

        /**
         * Creates and edits the move reel display at bottom of canvas, depending on how many moves there are in
         * the OLAN input. Divides into 5, and any extra will be hidden as the play runs through the scenario.
         * Also compensates for the location of the footer by moving items up above the reel, to prevent blocks
         * from being covered by the copywrite or stats elements.
         * @name HtmlHandler#addMoveReel
         * @function
         *
         * @param {Array} moves  Array of moves each representing an OLAN string.
         */
        addMoveReel: function(moves) {
            var list = $('.moves');
            var movesHtml = "";
            var bottom = "10px";

            if (moves.length > 4)
                bottom = "16%";
            $('#stats').css({
                "bottom": bottom
            });
            for (m in moves) {
                manouvreImg = "".concat(moves[m]["olan"],".PNG");
                var hidden = "";
                if (m > 4)
                    hidden = " hidden"
                movesHtml += '<li class="move'+hidden+'" id="move_'+m+'">' +
                                '<img src="img/manoeuvres/'+manouvreImg+'" align="middle">' +
                                '<div class="progressbar">'+
                                    '<div id="progressbar_'+m+'"></div>'+
                                '</div>' +
                                '<div id="progressback_'+m+'" class="progressback"></div>'+
                              '</li>';
            }
            list.html(
                $(movesHtml)
            );
            showReelToggle(moves.length);
            $( ".progressbar > div" ).css( "width", "0%" );
            showReelBrowser(moves.length);
        },

        /**
         * Adds the statistics element based from the Stats.js script for showing FPS whilst running.
         * @name HtmlHandler#addStatsBar
         * @function
         *
         * @param {Stats} stats  Statistical appearence object of Frames per second using Stats,js library.
         */
        addStatsBar: function() {
            var stats = new Stats();
            $('#container').append(stats.domElement);
            return stats;
        },

        /**
         * Adds the list of manoeuvres from the JSON file to the help section, and adds each manoeuvre with 
         * its name and OLAN string to a list element. This means no need to write the html statically.
         * @name HtmlHandler#addHelpManoeuvreList
         * @function
         *
         * @param {Array} manoeuvres  Array of all the manoeuvres from the JSON file
         */
        addHelpManoeuvreList: function(manoeuvres) {
            var list = $('#manoeuvres');
            var manoeuvre;
            var listString = '';

            for (m in manoeuvres) {
                manoeuvre = manoeuvres[m];
                listString = "<b>" + manoeuvre["olan"] + "</b> - " + manoeuvre["name"];
                list.append(
                    $('<li></li>').html(listString)
                );
            }
        },

        /**
         * Enables and disables the input box in the header of the page to ensure user can only type when 
         * permitted. Useful for blocking input when models and other JSON is being loaded.
         * @name HtmlHandler#enableOLANInput
         * @function
         *
         * @param {Boolean} enable  Boolean flag for enabling/ disabling OLAN input field
         */
        enableOLANInput: function(enable) {
            $("input").prop('disabled', !enable);
        },

        /**
         * Enables and disables the input box in the header of the page to ensure user can only type when 
         * permitted. Useful for blocking input when models and other JSON is being loaded.
         * @name HtmlHandler#enableOLANInput
         * @function
         *
         * @param {Boolean} enable  Boolean flag for enabling/ disabling OLAN input field
         */
        setAutoLoadSwitch: function(autoSave) {    
            $('#autoSave').prop('checked', autoSave);
        },

        /**
         * Function for displaying the message provided back after attempting to upload and import a 
         * manoeuvre set json file. Can either be a success or an error. 
         * @name HtmlHandler#showImportSuccess
         * @function
         *
         * @param {Boolean} success  Flag for error or success
         */
        showImportSuccess: function(success) {
            if (success){
                $('#error').hide();
                $('#success').show();
            }
            else {
                $('#error').show();
                $('#success').hide();
            }
        },

        /**
         * Disables both left and right arrows for navigating the movie-reel.
         * @name HtmlHandler#disableReelNavigation
         * @function
         *
         * @param {Boolean} disabled  Whether or not to disable the arrows.
         */
        disableReelNavigation: function(disabled){
            toggleReelButtonRight(disabled && $("#move_5").length);
            toggleReelButtonLeft(false);
        },

        /**
         * Updates the move reel progress bars. Gets the current percentage of each move in relation to 
         * the overall time complete. Fills the bars already in the html with the width of each
         * individual percentage.
         * @name HtmlHandler#updateMoveReel
         * @function
         *
         * @param {Float} time  The current amount of distance travelled in realtion to the 
         * amount of manoeuvres
         * @param {Integer} moves  The number of manoeuvres in the scenario
         */
        updateMoveReel: function(time, moves) {
            var movePerc = 1 / moves;
            var t = 0;
            for(var i = 0; i <= moves; i++){
                if ( time < i)
                    t =0;
                else{
                    t = (time - i) * 100;
                    if (t > 100)
                        t = 100;
                }
                $( "#progressbar_"+(i) ).css( "width", t+"%" );
                $( "#progressback_"+(i) ).css( "width", t+"%" );
            }
            scrollReel(time, moves);
        },

        /**
         * Resets the move reel, by removing the hidden attributes from all the manoeuvres.
         * @name HtmlHandler#resetReel
         * @function
         *
         * @param {Integer} moves  The amount of manoeuvres to reset the hidden attribute.
         */
        resetReel: function(moves){
            var i = 0;
            while(i < moves){
                $( "#move_"+i ).removeClass( "hidden" );
                i++;
            }
        },

        /**
         * Toggles the visibility of the move reel, which is called when the user presses the
         * toggle button.
         * @name HtmlHandler#hideShowReel
         * @function
         *
         */
        hideShowReel: function() {
            var moveReelElement = $(".moveStrip");
            var hideShowButtonElement = $("#hideShow");
            moveReelElement.toggle();
            var bottom = 0;
            var html = "+";
            if (moveReelElement.is(":visible") ){
                bottom = 15;
                html = "-";
            }
            hideShowButtonElement.css("bottom",bottom+"%");
            hideShowButtonElement.html(html);
        },

        /**
         * Shows or hides the loading bar when uploading a JSON file.
         * @name HtmlHandler#showLoadingImport
         * @function
         *
         * @param {Boolean} visible  Show or hide the loading bar.
         */
         showLoadingImport: function(visible) {
            var loading = $('#loading');
            if (visible)
                loading.removeClass( "hidden" );
            else
                loading.addClass( "hidden" );
         },

         /**
         * Moves the reel left, but also checks if the limit to the left has
         * already been reached. If so, hids the left arrow button.
         * @name HtmlHandler#moveReelLeft
         * @function
         *
         */
         moveReelLeft: function(){
            toggleReelButtonRight(true);

            var first = $(".move:not(.hidden)").attr('id');
            first = first.replace("move_", "");
            first = parseInt(first);
            if (first == 5)
                $('#moveReelLeft').addClass('hidden');
            for (var i = 0; i < 10; i++){
                var res = "#move_" + String(first--);
                if (i > 5)
                    $( res ).addClass( "hidden" );
                else 
                    $( res ).removeClass( "hidden" );
                if (i == 0)
                    $( res ).addClass("first");
            }
         },

         /**
         * Moves the reel right, but also checks if the limit to the right has
         * already been reached. If so, hids the right arrow button.
         * @name HtmlHandler#moveReelRight
         * @function
         *
         */
         moveReelRight: function(){
            var first = $(".move:not(.hidden)").attr('id');
            first = first.replace("move_", "");
            first = parseInt(first);
            for (var i = 0; i < 10; i++){
                var res = "#move_" + String(first++);
                if (i < 5)
                    $( res ).addClass( "hidden" );
                else 
                    $( res ).removeClass( "hidden" );
                if (i == 5)
                    $( res ).addClass("first");
            }

            toggleReelButtonLeft(true);
             if(!$("#move_"+first).length)
                toggleReelButtonRight(false);
         },

         /**
         * Shows or hides the waring message for manoeuvres that pass under the 0,0,0 location.
         * Toggles the html to fade in or out each time it is called.
         * @name HtmlHandler#warnManoeuvres
         * @function
         *
         * @param {Boolean} toggle  Show or hide the warning message.
         */
         warnManoeuvres: function(toggle){
            if (toggle)
                $(warnManoeuvres).fadeIn();
            else
                $(warnManoeuvres).fadeOut();
         }
    }
});